From the Editors Desk
Fall is upon us! The
nights are longer, the leaves have abandoned us and the turkeys are being lined
up for slaughter. Store shelves are
being filled with this years hottest new video games. Why there’s even a new console launch this year! The fall has always been a special time of
year for gamers and there’s a lot to look forward to this year. In just a few days Zone of the Enders HD
Collecton will be released and I’ll be trying my best to get my grubby hands
on a copy. (For you the reader ZOE HD
will already be out!)
Be sure to check out Shintai’s article about QTE’s. I found it to be a very entertaining piece
and one of the best items featured in the magazine so far. All in all I’m feeling this will be a
particularly strong issue of the magazine!
As always you can get a hold of me at editor@mondocoolcast.com let me know
what you think of this issue, alert us to any typos or if you’ve got anything
you wish to submit or wish to see covered I’m always interested in your
feedback and suggestions.
Love,
Jerry Terrifying
Editor in Chief
Mondo Cool Monthly
Featured
Save Points
Ps2 2.4g Wireless Controller
Media Zone
Kaiser’s Media Pyramid
S.H.Figuarts Kamen Rider 1 (the first version)
Films and Animation
Cardcaptor Sakura Collection 1 Review
Black Rock Shooter
Golgo 13 Part 3
Shiki Part 1
The Raid
Reviews
God of War III
Phantasy Star Portable
Double Dragon Neon
Cherry Tree High Comedy Club
Metal Sonic Hyper-drive
Featured
QTE's. No Thanks!
By: Shintai
While I don’t “hate” the God of War series, there are two
things about the series I despise. Firstly, that the series has gotten as
popular and as much praise as it has gotten. I don’t think this is a bad series
but I don’t understand why people suck it off so furiously, calling it a
“revolutionary action game” to which I call bullshit since Devil May Cry did
everything God of War did 4 years earlier and did it much better. Secondly, FOR
POPULARIZING QTEs!
Before getting into why QTEs suck, I just want to preface
this by saying not ALL of them are terrible. There are mainly two different
kinds of QTEs, cutscene ones and contextual ones. My main beef lies within
cutscene QTEs and not contextual ones. The biggest difference is that a
contextual QTE is something you can anticipate and therefore doesn’t cheaply
punish the player for something they couldn’t foresee. Resident Evil 4 and 5 make
good use of this actually. When an enemy grabs you, you know what to do, just
start going nuts with your analog stick until he lets go. This happens every
single time you’re grabbed and is not a surprise that you need to perform an
action in order to free yourself
However cutscene QTEs, something that the God of War series decided to
have and for some inexplicable reason, other developers decided to shove into
their games, are absolutely terrible.
Now I get it, I really do. I understand what this mechanic
is attempting to accomplish, immersion. When you’re watching a cutscene, you’re
simply watching events unfold. Therefore the logic is that QTEs make you feel
more immersed into what’s going on as opposed to simply watching. However, this
simply doesn’t work. Immersion comes
from many factors in a video game. You could be engrossed in the plot, charmed
by the characters, enchanted by the atmosphere, humming the music, engrossed in
the game mechanics, many reasons. If anything, QTEs serve to BREAK immersion
due to their unpredictable nature. You could, say, be really into a speech by
the antagonist, but then mid-speech he decided to chuck a knife at you where
you need to press A to dodge and then you die. Now, it’s no longer about the
content of the cutscenes anymore, but rather, oh, now I have to watch out for
stupid prompts I wouldn’t normally be able to anticipate. There’s also the
issue not being able to enjoy the coolness of certain cutscenes because you’re
looking out for the prompts. God of War 3 addresses this somewhat by having the
prompts appear on screen according to where the button is on the controller,
which helps but still has you focusing more on the prompts rather than what’s
going on, on screen.
However I think the biggest and fundamental issue with QTEs
is the simple fact that players are being punished unfairly for something they
can’t anticipate. Now while you can somewhat gauge depending on what’s going on
in the cutscene that a QTE is going to happen, but that’s most likely because you
already died because of one in an
earlier cutscene. However even if you KNOW it’s coming, that doesn’t mean you
know what to press. It’s even worse in certain games where if you fail, the
game changes the button prompt to trip you up. This is infuriating. In some
games it’s worse than others because some, like Resident Evil 4 for example,
you’ll just have to rewatch a cutscene or something, which is in and of itself
really annoying for sure, however some games make you repeat a portion of a
fight or the fight entirely. This is just all kinds of terrible.
Usually I try to conclude by supplying the other side of the
argument, but I really don’t think there’s any defending QTEs. They add nothing
to games other than to simply annoy players and to punish them unfairly for
failing to do something that is mostly unpredictable. Part of what makes games
fun is that when you fail, you can learn from your mistakes and get better,
however failing at a QTE and then succeeding never feels like you’re getting
better at the game, it just feels like some idiotic obstruction has been
lifted.
Save Points
By: Jerry Terrifying
If you’re a long time listener to the Mondo Cool Cast you
may have heard some of the heated debates about save points. I wanted to get this in print and out there
as it’s still an issue in this current generation. I recently played through God of War III and was surprised to see
the familiar old save points spread throughout the game for some reason.
What’s the big deal about save points? Anyone that has actual responsibilities, is
in a relationship or occasionally has real life pop up on them unexpected has
surely found themselves in a situation where they need to stop playing a game
immediately which isn’t a problem if the game you’re playing allows you to save
at any point in a menu. However if
you’re 5, 10 or 15 minutes away from a save point it starts to become
problematic. Depending on the nature of
the situation you might not even care about your game progress or you may
simply leave the system on and take care of whatever has sprung up. I personally don’t like to leave electronics
on as I’m always worried about wear and tear on the hardware as I rack up
countless hours of game time on all of my consoles.
This issue is more prevalent in older games which makes me
wonder if there were technical or coding reasons behind the genesis of the save
point. Games from the PSX/Sat/N64
generation seem to be more than capable of allowing players to save at any
point in the game from a menu. Many Role
Playing Games allow players to save while on the map at any point but limit
players to saving at save points while in dungeons or towns. This more often than not has spurred many a
back tracking quest to get to the entrance of a dungeon, which is a minor
annoyance but an annoyance all the same.
I’ve heard it argued that this is done to increase difficulty of the
game or to keep players from abusing multiple saves. I would argue that the difficulty of the game really isn’t
affected in a significant way by save points and that it only introduces a bit
of tedium and annoyance. While I
understand that saves can be abused in some cases it’s entirely up to the
player to abuse save states. If you
have an issue with abusing save states, don’t.
It’s a personal choice and you shouldn’t be concerned with other
players
When dealing with handhelds this problem has essentially
vanished. The DS and 3DS simply go into
a sleep mode when the system is closed and the PSP will go into sleep mode if
you slide the power switch up quickly.
I love these sleep modes and use them nearly every time I’m playing a
game on those systems. When emulating
games on the Wii Virtual Console you simply need exit the game and it will save
exactly where you’re at and upon resuming the game the temporary save point
will be deleted automatically. While
save states have been a staple of emulators since emulators were a thing it’s
nice to see this feature implemented on a modern console. This is an awesome feature especially with
Virtual Console games that originally had password saves.
While I’d ideally like to be able to make a save at any
point in every game a soft save like in the Virtual Console is a pretty close
second. Ultimately one of the things I
and many other gamers like about video games is the sense of control over those
virtual worlds and controlling your save data is an extension of that
control. At the very least I’d like to
be able to walk away from a game any and every time real life sneaks up on me
and that I think we can all appreciate.
PS2 2.4G Wireless controller
By: Jerry Terrifying
I’m no stranger to cheap bootleg Chinese products. Historically these cheap knock offs have
been of such low quality that they’re simply not worth your time or money. However the past few years I’ve have had
some really amazing experiences with cheap Chinese junk. So when I was looking for a wireless
controller for my ps2 I kept running across these super inexpensive controllers
on eBay but couldn’t find any reviews or information on them. I scrounged out $10 wing wangs and took the
plunge.
I’ve owned a backwards-compatible PS3 since January 2007 a
few months after launch. Let me tell you right now I love that thing and the
convenience it offers. As it ages
though I grow more and more worried about it dying as it’s a launch model
system. Ideally I’d like to buy a PS3
Super Slim and shelve this bad boy for the collection. For now though I’ve decided to ease its
workload and start playing PS2 games on my PS2.
Problem is all current gen consoles have spoiled me and I
don’t want to go back to wired controls if it can be avoided. Also I’m worried about my PS2 getting yanked
off its shelf as I sit across the room.
Ten dollars and a few days later my PS2 2.4G Wireless Controller arrived
in the mail.
The packaging was simple.
A thin white cardboard box and a bit of bubble wrap around the
controller and wireless receiver. The
receiver plugged into the controller port with a nice little snap. The receiver has two LEDs one showing it’s
getting power and the other showing it’s receiving a signal. The controller itself feels very solid and
for the most part feels just like an actual Playstation controller. The weight is almost exactly the same as a
Dual Shock 3 and I’m fairly certain there isn’t any vibration function. Physically the only clue that it’s not an
official controller is the sound the analog sticks make when you tilt them
outward. When tilting the sticks up,
down or towards each other they hit the plastic casing just like an actual Sony
controller does. When tilted away it
feels like they’re hitting something made out of metal on the inside of the
controller.
In use the controllers perform very well. The only issue I noticed was the D pad
needed to be pressed a little harder than I’m accustomed to. I tested out several games with the
controller. Dragon Ball Z Budokai 3
handled perfectly although the issue with the D pad would make me wary of using
this controller with any other fighting games that require perfect time. I also fired up Eternal Ring, a first person
RPG from FROM Software, and it also handled perfectly. There was one quirk though, Eternal Ring
doesn’t work with the analog sticks but for some reason the left stick acted as
the d pad and the right stick had the face buttons mapped to it. Very weird.
I tossed a few PS1 games at the controller and all were handled
perfectly.
During my testing I sat the controller down for a few
minutes while digging through games and it powered off even though the switch
was still turned on. I thought I was
boned and that my $9.70 investment was a waste. Eventually I figured out what the problem was. The controller will go into a sleep mode
after a few moments and you need to hit the start button to turn it back on. A nice little power saving feature but due
to the extreme inexpensiveness of this controller there was zero documentation
and as I mentioned earlier there’s almost no information about this controller
online.
Overall I’m very satisfied with this controllers
performance. Of all the games I’ve
tested with it they’ve all worked with the controller quite nicely. The build quality feels to be quite nice and
sturdy. If you’re in the market for a
wireless PS2 controller this might just be the controller for you.
Media Zone
Kaiser's Media Pyramid VI : Known as Kaiser's Media Pyramid
III in the US.
By: James Kaiser
Hey hey hey it's your wacky pal Kaiser here digging out some
more treasures to put on display in the luxurious Media Pyramid which is
located in the wonderful Mondune Cool Desert.
Stuff I'm showing off this month are things that can get pretty
expensive which would turn any sane mans wallet into the wife’s pink cheap
knock off purse. What does that mean?
Probably some angry letters from feminists but oh well let's dive into the
segment before I dig myself into a deeper hole.
Item number 1& 2: Cavest #1 and #2 Doujinshi (Japan,
Japanese, Fan-made, Comic/Manga)
Let's start off this month with some Doujinshi (Fan-made
Manga) based on characters from Caves schmup games. Cavest 1 and 2 are anthology comics with little gag stories like
you would see in the newspaper but not as short. Unfortunately these comics are in Japanese only so I can't really
read them but I can easily talk about the artwork.
The artwork is decent and respectful to the characters which
they are paying tribute to so there really isn't anything bad I can say about
it. The thing that shocked me about
this doujin was that it wasn't pornographic which is a rare thing to see in the
doujin scene (well for me at least).
Yes you heard right 99%* of doujin comics are pornographic as us nerds
to put it simply just like to see our favorite characters get it on with each
other (might have to look at some of those in future installments).
Unless you live in Japan tracking down these books will be
hard. I recommend contacting someone
you know in Japan to look for them for you but I wouldn't recommend going out
of your way for these and while they are indeed nice they aren't must haves.
Item number 3: Ghost in the Shell Soundtrack (Japan,
Japanese, Vinyl Record, Video Game Soundtrack)
Our next item we are looking at has been mentioned before on
the Mondo Cool Cast (Which you can catch live every Saturday night 10pm EST)
where it was mentioned in the Kaiser's Bizarre segment which is a game where I
get people to guess the price much like on The Price is Right.
This item in particular is the soundtrack to the PlayStation
game based on the manga Ghost in the Shell on good old vinyl record. I'm mixed on the cover as the front cover
looks very dare I say ugly however I am very fond of the gate-fold artwork
which makes up for it with its very gorgeous art of The Major (the lead cyborg
chick). Music on this album is actually
pretty boring so I don't recommend obtaining this one if you want it for the
music. It does make one heck of a collectable.
There are two different releases of this soundtrack on vinyl
with a version pressed on black wax (the version that I'm showing off) and one
version pressed on picture disc. The
picture disc version has a different track list minus one track which also
appears on the soundtrack I have.
Tracking this one down can get pretty tricky and pretty
expensive as if you do manage to track one down you'll be dishing out $80+
YIKES!
Item number 4: Pop'n Twinbee Paradise Vol.2 (Japan,
Japanese, VHS Tape)
Up next we have something from my infinite collection of VHS
tapes which is related to the classic Twinbee series by Konami. The tape itself is volume 2 of the special
Pop'n Twinbee OVA series. The video is
just a collection of short stories like you would see in most cartoons on
Cartoon Network and Nickelodeon.
What lead me to purchasing this item was the cover itself as
I though it was oddly sexy and you know what they say “sex sells.” However the anime itself was fairly average
which teaches me not to judge a book or in this case a video by its cover...or
maybe not. I don't remember where I
obtained this as I believe I was drunk at the time but I sure as hell
remembered why I bought it in the first place so I wasn't that drunk I guess
although it helps to get through the tape.
Item number 5: Sega Saturn Music Sampler (United Kingdom,
English, VCD)
Final item for this month is a VCD which came bundled with
the European release of the VCD card for the Sega Saturn back in 1996. This VCD is titled Sega Saturn Music Sampler
and other than having Sega Saturn thrown onto the cover it has barely anything
to do with the Sega Saturn.
What it does have to do with Sega Saturn (other than the
logo) is this creepy advertisement where this dude walks into a room, gets
greeted by topless women (woo a Sega ad with nudity), walks into a car where
then a dude pops in Daytona USA into a unplugged Sega Saturn console and then
the guys eye-balls pop out into some weird virtual reality device and proceeds
playing Daytona USA while using the car to control the game (I wonder how much
those periphery would've cost them).
The craziness doesn’t end there as then we see the dude crash and for
some odd reason he comes out of the wreck as Jesus Christ on a stretcher with
the commercial ending with the guy who strapped him in saying “Reality always
hurts.” All the ad was missing was the
Sega scream which you would of seen in the Sega Genesis commercials.
The rest of the feature is nothing but music videos from
bands like U2, Sting and The Cure hence why I said this VCD is barely in
relation to Sega Saturn other than the logo and commercial. If you do want this for your collection of
weird Sega oddities you will most likely find this bundled with the VCD card
but it may be expensive as people like to really overprice this bundle. If you are patient you can find this with
the VCD card for around $30 but seeing this for that price is pretty uncommon.
Well that's it for this edition and boy has this year flown
as next issue we will be at the final edition for the year. How have you been enjoying this segment so
far? Let me know via email at
James.Kaiser@MondoCoolCast.com and hook me up with your sister, cheers.
*Statistics were done by the Super Icelandic Statistics
Wizard Company from Iceland.
S.H.Figuarts Kamen Rider 1 (the first version)
By: Mitch Jarvie
So here we are ladies and gentlemen. Once again the whores
are trying to take my virginity and stop me from becoming a true necromancer;
well we won't allow that to happen will we? Hell no we'll stop them right in
their tracks with a review of one of the first S.H.Figuarts; Kamen Rider 1,
from the 2005 film adaptation of the original 1971 tokusatsu "Kamen
Rider".
The Packaging
Right off the bat I was honestly taken aback by just how
small the box for this figure was. It's a good few millimeters shorter than a
DVD case but putting that aside the box looks really good, even better than the
S.I.C boxes. While I admit that the dull, almost gray silver they used for most
of the box is a fairly boring color, it just makes the explosions of white, red
and metallic cobalt of Rider 1's body pop even more so, at least when he's
displayed in his box.
Professional toy photographer at work here guys, back the
fuck up!
The Figure Itself
If you're at all familiar with Kamen Rider then right away
you'll notice the differences in color when compared to the 70s version. My
guess is that they (the produces of the first) wanted to make Rider 1 and 2
more distinct form each other (since in the original they were almost
identical) and honestly I'm fine with updating the iconic look as long as it at
the least resembles Kamen Rider; and it most certainly does
You don't need to be a genius to spot the difference here.
The only thing I really don't like about the color scheme is
the kind of red used for his scarf. Maybe it's more to do with the plastic used
here but it just looks so dull and faded especially in person. Compare this to
the scarf used for the showa era version of Rider, that scarf was different in
that it was a clear piece of plastic with red paint applied and it looked much,
much better. I know that's a very minor point to go on about but the scarf is
an important part of the look of a Kamen Rider and it just doesn't look that
good on this figure.
Can't remember what I was watching on youtube at the time.
Moving back to the positive I really, really love the
compound eyes used here. They look absolutely fantastic, the rose colored
plastic with the texture underneath looks great and very insect like. Sticking
with the head sculpt the antennae are molded in a softer plastic, to prevent
breaking from falling or any other kind of impact. Strangely they didn't
continue this trend for many other rider figuarts (which has lead to a few
horror stories regarding the Double figuarts) and speaking of this unique to
this figure (or rather the first wave of figuarts) Rider 1's articulation is somewhat
different from my other figuarts.
"No sir, I don't like it!"
For one he has swivel at the top of his biceps along with
the standard figuarts double ball-jointed arms, giving him much better arm
poseability than some of my other Rider figures. He also has the standard
figuarts double-jointed elbows, allowing for proper flexin'. Moving down we can
see that Rider-1 has an abdominal ball joint, allowing for him to do sit-ups
like he's Rocky Balboa.
Wrapping up this figure are his legs and really there isn't
much to talk about here, they're the standard figuarts legs with a pegged
ball-joint on the hips, that fortunately isn't hindered by any sort of skirting
like showa V3 or G3 and like most other figuarts he has the classic double
jointed knees. His legs are different however, in that his shins are rotatable
(for some strange reason) and they're die cast. Actually almost his entire
lower legs are die-cast, giving this figure a great sense of weight and
certainly making it feel worth the price. His feet are both an articulated joy
and an aesthetic nightmare.
On one hand they're highly poseable, with a hinge joint
allowing them to bend at an almost painful looking angle but come with the
bonus of making him much more stable than many other figuarts (OOO I'm looking
at you) but on the other hand, when viewed from the side they look weird with
all the tiny holes in his feet still it's a small price to pay for such a solid
looking, well designed toy, and one that was part of a first wave no less.
All in all, Rider 1 is a great introduction to the figuarts
toy line and easily one of the best toys I own. 10/10 would buy again.
Film and Animation
Cardcaptor Sakura Collection 1 Review
By: James Kaiser
Cardcaptor Sakura is about a cute little girl named Sakura
who finds a mystical book in her dad’s book collection in the basement. Being curious she opens the book to see
magic cards in which she accidentally activates one (The Windy) that sets them
loose all over Japan and possibly the world.
What she also released was the cute little guardian named Kero the
Cerberus who was sleeping in there for the past 30 years (rotten lazy mythical
sun beast). The two must find a way to
get the cards back but they are not alone in this journey as they are joined with
Tomoyo who wants to film all her battles and forces her to wear magical girl
costumes and Li who is a sword toting seal master from Hong Kong also joins
them quite early on in the series.
This set contains the 35 episode complete uncut first
season, which is a first outside of Japan.
Cardcaptor Sakura is one of those episodic monster of the week kind of
shows much like Sailor Moon (also done by Studio Clamp) and Power Rangers which
may turn off some of the more mature viewers of anime. The show also focuses a lot on romance,
family drama, friendship and fashion which is very girly yet oddly charming
which is appealing to all sexes (all 3 of them).
If you grew up watching the Nelvana edit on TV back in the
day prepare yourself to witness stuff that was edited out like same-sex
relationships and an incestuous relationship involving Li and his cousin
Meiling and yes the song Dueling Banjos did pop up in my head. While these topics may be seen as
controversial I really see no reason why they were cut out of the TV edit as
they were done very respectfully. A
complaint I do have about the show itself is that some episodes (by some I mean
1 - 3) can be very hard to sit through as they simply drag on.
The artwork in Cardcaptor Sakura is very beautiful to look
at with very lively characters, stunning locations and gorgeous flight
scenes. The voice acting does a spot on
job portraying the characters, very cute.
The dub is in Japanese only so while it is a children’s show I don't
expect them to really get into it as much.
The people that will get a kick out of this set are people around their
20s (much like me) who grew up watching this on TV back in the day. Even if you didn't grow up watching this on
TV I'm sure you will find this show enjoyable.
Each episode closes out on a bonus segment called Leave It
To Kero in which Kero takes a look at the fashion that was used in the show,
which makes for good fan-service for those who wish to be artists
themselves. Speaking of fan-service in
one episode I did notice a cameo of the puyo-puyo gems in one episode I love
stuff like that. Can you spot the
cameo? Give me a holla at James.Kaiser@mondocoolcast.com if you can.
A problem I did have with the DVD set is that the subtitles
were horribly out of sync in some scenes, which was frustrating to get through
as once one character stops talking the subtitles would appear 2 seconds
later. First I thought the problem was
with my DVD player but the same problem occurred when I played it on other
players. Nothing much going on with
special features as you only get textless credits, more than what I expected to
be honest.
Overall I do feel very spoiled with this set but I can see
it being a bit hard to get into at first if you didn't grow up watching this
however I do recommend checking this one out anyway.
Title: Cardcaptor Sakura Collection 1
Genre: Anime/Animation, Action, Magical Girl, Childrens
Running Time: 875 minutes (35 Episodes)
Distributor: Madman
Rating: G
Price: $59.95
Recommended: Yes
Black Rock Shooter
By: James Kaiser
I've been looking forward to seeing Black Rock Shooter for
quite some time now. Black Rock Shooter
is part of Siren Visuals Noitamina line.
The show revolves around a young girl named Mato Kuroi who just started
middle school. She quickly makes
friends with her fellow classmate Yomi Takanashi due to both being big fans of
a book they have both read since they were little kids. Things were going smooth until Yomi invited
Mato to her house where Mato gets picked on by Yomis other friend who is a girl
in a wheelchair named Kagari Izuriha.
This incident really upsets Mato but she tries her best to keep her
friendship with Yomi together. While
this isn't the only arc in this 8 episode series the bullying is a subject that
is spread throughout the shows run and is something I can actually relate to.
The show also has a second layer to it that takes place in a
post-apocalyptic dream world. The main
character of this dream world is Black Rock Shooter. These segments of the show are where you'll see all the
action. There is a deeper meaning to
these scenes but saying any more would spoil things in the show that I would
rather you see for yourself. What I can
say without any spoilers is that the action is pretty good although it won't make
any top 50 greatest battles lists but will satisfy your senses
nonetheless. One thing that impressed
me was that these scenes used CG and I was unable to spot it as it blended in
very naturally with the 2D animation.
Unfortunately for all the fans who only watch anime with the
English dub on you will find yourselves disappointed as Black Rock Shooter is
only a subtitled release. The Japanese
voice acting is very good and suits the characters really well but I wouldn't
be surprised if this got an English dub in the future.
The cover artwork can mislead some people into believing
that Black Rock Shooter is a fan service heavy show (the perverted kind of fan
service). This is actually not the case
and while the Females do wear black skimpy clothing in the dream world it
really isn't the focus of the show.
Music used in Black Rock Shooter was the thing that drew me
into the show to begin with as the main theme was a Hatsune Miku** track called
Black Rock Shooter. I know that may be
a silly reason to get into an anime, but hey, it worked for me.
The biggest problem I have with Black Rock Shooter is that
some of the character development and plot points during the last half of the
series feel a little bit iffy which left me very confused. Without spoiling the story the scenes that
confused me involves a build-up to a villain that lead to nowhere and was
completely forgotten and a twist that could have used some more development.
For those who are looking forward to skipping to the special
features before watching the show (there are people who do this) you will be
treated with a small but decent amount of extras. The extras include a 30 minute making of feature, TV spots and
textless versions of the credits. While
this show does have a big red MA15+* rating on it I didn't see anything you
wouldn't be able to get away with in a M15+* rating.
Overall Black Rock Shooter was a very enjoyable show to
watch and is definitely worth checking out.
* Kaiser note for international readers: M15+ and MA15+ are
part of the OFLC (Office of Film and Literature Classification) which is the
group who give our films and video games a classification in Australia. See
http://www.classification.gov.au/Pages/default.aspx for more info (but don't
expect to fall in love with this horrid group any time soon).
** See issue 4s Kaiser's Media Pyramid for more on Kaiser's
obsession with her. (Editor’s note: It involves tiny fake boobs…so definitely
check it out!)
(Mitch’s note: Damn Kaiser, that’s just, Kaiser.)
Title: Black Rock Shooter
Genre: Anime/Animated, Action, Fantasy
Running Time: 200 minutes (8 episodes)
Distributor: Siren Visual
Rating: MA15+ (Strong Fantasy Violence)
Price: $49.95
Recommended: Yes
Golgo 13 Part 3
By: James Kaiser
Golgo 13 is an action packed anime about an ultimate badass
hit man by the name of Bruce Togo and the jobs he is hired to do. Now if you purchased this set before getting
any of the others and are worried that you'll get confused as to what the flamboyant
hand-towel is going on? Don't be as the
show takes a very episodic approach so you can jump in at any episode of the
show. You can even start at episode 2
of disc 2 of volume 2 and that would still be a good starting point although
the episodic nature would probably frustrate some viewers as I said in the
Golgo 13 Part 1 review back in issue 4.
Actually there was a multi episode plot in this volume during the first
disc but it wasn't very long and it surprised me as it came out of nowhere. But still it would've been nice to see more
story arcs that last more about 2-3 episodes.
The episodes in this volume are not as good as the previous
volumes. While they are not terrible I
did find them to be quite average with only a handful of episodes being really
good. Most episodes felt like I was
watching weird copies of past episodes but different at the same time sorta
like how you get clone characters in certain 2D fighting games.
The action scenes were disappointing for the most part of
the show in a way where I felt like I wasted my time watching the certain
episode. Not to say there weren't any
good action scenes in this volume there just weren’t many.
The English voice acting is still the same quality as in
previous volumes, which is a good thing.
There were some lines of dialogue that felt very ridiculous and sounded
very out of place but awesome at the same time with my favorite one being “I
faked it like I faked my hard-on!”
While the artwork looks very nice the character designs are
very lazy in this volume. Most of the
clients looked the same, which got very confusing. Another thing I noticed is that the lips don't match the voice
acting in some scenes. While this may
be a picky thing to say as this happens only happens in a few lines but once I
noticed it, it annoyed me. A lot of
female nudity in this one so if you are a fan of seeing this kind of
fan-service break out the Vaseline. The
nudity was quite well drawn although much like my complaint about repetitive
character design all the women look the same even when nude.
Nothing really much going in the special features section as
it is only the text free opening and closing which was included in the previous
volumes of the show.
Overall the third volume of Golgo 13 isn't good but it's not
terrible also although unless you are collecting all the volumes I wouldn't
recommend this one so just check out the previous volumes instead.
Title: Golgo 13 Part 3
Genre: Anime/Animated, Action
Running Time: 320 minutes (12 episodes)
Distributor: Siren Visual
Rating: M15+ (Animated Violence, Sex Scenes, Nudity,
Infrequent Coarse Language)
Price: $49.95
Recommended: No
Shiki Part 1
By: James Kaiser
Shiki is a show about a small town named Sotoba a very
tragic place indeed as the towns’ population is decreasing at a very steep
rate. All the people who have died in
the village all have one thing in common which is that they all have two little
bites on them. Could the deaths be an
epidemic spread by insects or could it be from something much more sinister and
completely unbelievable had it not been experienced first hand?
The shows main characters are Toshio Ozaki who's a doctor
working at the local hospital and Natsuno Yuuki an average school boy who
wishes he could move into the city. The
show switches between them so they both get about half the show each, which
feels like I am watching two different shows at the same time. Some episodes give them their own full
episode with each one showing the situation through their own perspective.
The story is a bit slow but not in a way that makes the show
feel boring (minus the filler episodes) but in a way that successfully builds
up suspense. Even though we know what
the attacks were caused by we do get a sense of satisfaction when the main
characters put the pieces together and figure out what the villagers were dying
from. While some might see that as a
spoiler it really is just the beginning of the problem as it leads them into
trying to figure out how to defeat them (which you'll have to see to find out
how they can defeat them...or if they can defeat them).
The animation in Shiki looks really nice and is very crisp
but it can also look pretty creepy in some scenes like when they show off the
vampires in the darkness. I'm quite
fond of the detailing they put in the eyes from the colors of the young peoples
eyes to the sheer terrifying nature of the vampires.
What I didn't like about the show was the first episode as
it was very misleading in a bad way.
The first episode gave me the impression that the show was going down
the path of a generic fan-service filled comedy starring a busty red-headed 13
year old who looks like a 20-something playing a 13 year old like those teen
movies from the 1990s. Second episode
onwards is as far away from that as it possibly could be with it being a very
dark, scary and serious show. I don't
know if this dramatic tone switch was done on purpose but I can see it putting
off people. Sadly while it is a very
black sheepish episode I wouldn't recommend skipping it as you will be missing
some key plot elements and once it's over you should find yourselves trapped in
a hypnotic trance like a Fly in a Spider-web.
While I did enjoy the English dub there were some characters
that were just plain annoying to listen to.
While most of them appear in select scenes only, one of them has a whole
episode all about them and was very rough to sit through. This character wasn't the only thing that
made the episode rough it was also a filler episode. I was shocked to find this
show included filler episodes, though there aren’t many.
Bonus features include TV spots, texless credit sequences
and some audio commentary on a few episodes which I'm always a fan of.
Overall other than the first episode Shiki was a very
enjoyable show to watch which I highly recommend you checking out.
Title: Shiki Part 1
Genre: Anime/Animated, Horror
Running Time: 300 minutes (12 episodes)
Distributor: Siren Visual
Rating: M15+ (Supernatural Themes, Animated Violence)
Price: $49.95
Recommended: Yes
The Raid
By: James Kaiser
The Raid (also known as The Raid: Redemption) is an
Indonesian action film directed by Gareth Evans (Merantau) with a plot that can
be described in only a few words.
Police raid a building. Yep,
that is what The Raid is all about but while the plot is very simple it
certainly grabs your attention and gets the mind racing into thinking “Hmm I
wonder what's going on in this building?” and by the time you put the movie
into the movie player you will see what the movie is really about and that my
friend is some really awesome action.
There is an old saying that goes like this “Action speaks
louder than words” and this film takes that old saying but fist-pumps in some
super bombastic steroids, a manly headband and a gun filled with
awesomeness. Of the one hundred minutes
of run time nearly 98% of it is all action that makes it feel like one big
giant action scene.
Violence in The Raid feels like something out of a
1980s/1990s action film with loads of bullets spraying from the guns of what
seems to be an unlimited amount of goons making me feel like I'm watching gun
pornography ala Rambo 4. While not as
brutal as Rambo 4 it does contain some sick stuff that would make you scream
DANG! There are also some really good
hand-to-hand combat scenes that are equally as violent and brutal as the gun
action. I particularly liked the knife
fights, very balls to the wall. I was disappointed during some scenes as they
bring in a really blunt melee weapon but they cut away to the next scene right
before the weapon hits and yet they showed people being carved up like
thanksgiving turkey.
One other thing I would like to say about the action scenes
is that it feels like I am watching a movie based on every single FPS (First
Person Shooter) game out there with the action feeling like levels and the
story feeling like cut-scenes.
Seriously, every time they cleaned out a floor In the film I just burst
out with the level complete theme from the old NES (Nintendo Entertainment
System) game Kung-Fu.
The film quality was dark and gritty but looked very crisp
and clean at the same time, which is an odd combination but worked very well
with the films atmosphere. The film is
in Indonesian so there are subtitles but they are put very low on the screen
where it comes close to being cut-off from the screen which makes them hard to
follow at first but you will get used to it after a few minutes. Wasn't a fan of some of the music used in
the film as it sounded very goofy especially the rap song which was used in the
menus and the credits.
Special features on The Raid are really neat. You get a
making of feature and footage of the Q&A panel from the Toronto
International Film Festival which was filmed at the world premiere.
There really isn't very much to say about The Raid as it's a
very simple film to describe but simplicity works and it made for a brilliant
action flick that the guys would absolutely love. The girls however would probably storm out of the room in disgust
but hey they are missing out on something special. I highly recommend checking out this one.
Title: The Raid
Genre: Action
Running Time: 101 minutes
Distributor: Madman / Eastern Eye
Rating: MA15+ (Strong bloody violence, Coarse language)
Price: $39.95
Recommended: Yes
Reviews
God of War III
By: Jerry Terrifying
God of War III is a button mashing action adventure game set
in Ancient Greece. You guide Kratos to
the top of Mount Olympus in a gruesome quest for vengeance. Along the way you will see many fantastic
creatures and then gut or decapitate them while travelling through many exotic
locations such as Hades and Mount Olympus.
If you’ve played any of the God of War games you’ve already
got a good idea of what you’re getting into.
As the series has progressed the game play has shifted away from puzzle
solving to focus mostly on the combat and building up sweet combos. While there were a few really decent puzzles
in GoW III most of them were fairly weak and felt like busy work. Kratos will gain some new weapons along the
way though some of them feel redundant. Particularly Hades’ blades basically purple glowing chain blades
that work like the default weapon. Each
weapon does have a special magic ability tied to it. Hades’ Blades summon the soul of an enemy, the default blades
summon Spartan shields and spears which are good for getting out of a jam.
The visuals are the real star of the game. God of Wars sense of grand scale really
shines on the Playstation 3. Riding a
Titan as it climbs up mount Olympus offers plenty of breath taking sights and
the gore also stands out as being particularly amazing. While the plot of the series has never
really been its strongest point the story in GoW III is the weakest of the main
trilogy. The first two games do an
excellent job of giving Kratos motivation to conquer the Gods. During this outing I just didn’t feel the
urgency to take out Zeus.
My biggest complaint would have to be the lack of a New Game
Plus mode. After beating the game you
unlock a few alternate costumes that give Kratos new abilities. If you start a new game with these costumes
trophies are disabled which took away any real motivation for me to keep
playing. The costumes abilities aren’t
that impressive, the story not compelling enough and the puzzles not
interesting enough to warrant a back-to-back play through. While I’d definitely be down to play the
game again some day it wasn’t as amazing as the first God of War that I played
through twice back-to-back.
Should you play God of War III? Absolutely! It was a fun
experience and the combat is tighter than ever. The lack of New Game Plus just kind of turned me off as I wanted
to grab some more trophies but didn’t want to start from zero again. Perhaps I’m just spoiled with New Game Plus
and unlockables in other games.
Platform
PS3
Developer SCE Santa Monica Studio
Publisher Sony Computer Entertainment
Price $20
Recommended
YES
Phantasy Star Portable
By: Jerry Terrifying
Phantasy Star Portable is a dungeon crawler Sci Fi Action
RPG. You create a character and partner
up with Vivenne, a new type of CAST, to take out the remnant SEED that are
stirring up trouble in the Gurhal system.
Along the way Vivienne will discover exactly what it means to be a
sentient being.
I first got a taste of Phantasy Star Portable when the demo
hit the PSN years ago. I set up a
character and explored everything the demo had to offer and well that was
it. Cut to a few years later and I
fired up that demo again while thinking about my next PSP purchase. The game was still fun to mess around with
so I hit ebay and ordered up a complete copy for $10 wing wangs. The game let you load up your save from the
demo, I did so, and jumped into the Gurhal system with both feet ready to blast
and slash every SEED foolish enough to stand in my way.
While the game is definitely built around the concept of
four-player co-op quite a bit of fun can be had on your own. The single player campaign tells a story
that picks up about three months after the events of Phantasy Star Universe,
which I haven’t played yet, and has a cameo featuring PSU’s protagonist. At any time you can go to a menu and
continue the campaign mode or go to the multiplayer missions. Experience, items and everything carry over
from each mode. I’ve taken advantage of
this by going to the multiplayer missions and level grinding and hunting for
better weapons and items. It would be
nice to have some bros to play the game with but the game only supports Ad Hoc
mode and I have as of yet been unable to find anyone to play with Via Ad Hoc
Party. Some times it’s a real bummer
not having any gaming friends in real life.
The PSP’s lack of a second analog nub has brought many a
decent game to its knees but fortunately this is not one of those games. A shoulder button will snap the camera
behind your character and even during the most intense fighting this does a
great job of keeping everything on screen.
Items are brought up during game play by pressing and holding the O
button then you use the D pad to navigate to the item you’d like to use and
release the O button to activate that item.
It’s very effective for using healing items in the heat of combat or
switching weapons. Being designed for
co op there’s no pausing while out on a mission similar to how many online
games work so the quick access menus are quite handy and easy to navigate
swiftly. There are a ton of different
weapons and items to be found. Not
every class can use every weapon type.
The CAST I use can use some energy blade type weapons and several types
of laser pistols and rifles. I like
being able to switch form melee to a ranged weapon and generally use this way
badass energy gauntlet and a laser pistol at the same time. So I can run up and melee the crap out of
dudes but also blast off a couple shots while keeping my distance.
Like most games there’s a warm up period where you have to
figure out how everything works. Once
you’ve got a good feel for the game you’ll be able to buy all sorts of
customized parts for your CAST or clothing and armor for your organic
characters. My character Mungo looks
like a cross between a Cobra BAT and a ninja so in other words like a wicked
awesome bad ass. I had played the game
for several hours before really getting into the customization. The stores and missions are all selected
from menus and much of the story is told with 2D artwork and the game engine
running in the background. A few of the
more important scenes are handled with cut scenes but these are few and far
between. This however is just par for
the course with most modern portable RPGs.
The voice acting is also done very well.
Graphically the game looks very nice but you will notice a
lot of the enemies show up again as palette swaps. The playable character as well as the AI controlled partner
characters all look amazing. Some of
the areas you travel to will look a little samey but I’d imagine if you were
playing with friends and enjoying the grind you wouldn’t notice this as much as
I did as my focus was 100% on the game.
Overall this was a great experience. While I hear that the sequel improves upon
everything and even throws in online support it will also cost you quite a bit
more. For the bargain bin prices a used
copy of Phantasy Star Portable is going for you’ll get quite a bit of
entertainment for not very many dollars.
Platform PSP
Developer Sonic Team/Alfa System
Publisher SEGA
Price Around $10
Recommended? YES
Double Dragon Neon
By: Jerry Terrifying
Double Dragon Neon is a side scrolling brawler loaded with
tongue in cheek humor and 80s visual flair.
You and a friend play as the Lee Brothers on a quest to rescue Marian
from the evil Skullmageddon! How does
the newest entry into the Double Dragon series play?
My first impression of the game was that it handled kind of
slow but now that I’ve gotten into that it doesn’t seem to be as problematic as
I first thought. The game play is also
pretty good but there are a few issues I have with it. There’s a throw move but you have to deal a
lot of damage and stun an enemy before you can throw them. Most games in this genre have throws so that
if you’re surrounded you can quickly toss dudes around to keep from getting
your butt handed to you. The L2 button
is used for a dodging roll move but if you hit L2 with the punch button you do
a sweeping kick or L2 and kick you do a flying knee attack. These are awesome attacks but I just don’t
know if the commands for them are the best.
These are all very minor complaints and shouldn’t deter you from buying
the game though.
The game play really excels at character customization. As you beat the crap out of enemies
occasionally a cassette top will pop up. These are used to assign different
special moves and upgrade your characters stats. This combined with the harder difficulties gives you plenty of
reason to keep playing the game. I
found that the more I played the more I really got into it. I may not have been blown away by simply
playing the demo, this is definitely a game you should give plenty of time
before making a snap judgment. There’s
also a High Five system in place. Using
the right analog stick will make your Lee brother give five but as I’ve only
played the game by myself I’m not sure if this is just something in there for
the cool factor or if there are any affects from giving five.
The real highlight of this game is the sound track that is
available for free. Give “Double Dragon
Neon Soundtrack” a quick googling and you can grab it for any price you see
fit. You can even grab it for free if
you’re a cheapskate, like me. The humor
though outshines the soundtrack. When
smacking enemies around with a baseball bat your Lee brother will occasionally
say “Hole in one!” or “Touchdown!” which cracks me up. There’s a level in space where you have to
go out into the vacuum of space and your Lee brother will exclaim “the vacuum
of space? Better hold my breath!”
before inhaling deeply and proceeding to punch out in the vacuum of space. Even the continue screen is pretty
hilarious. Skullmageddon is waiting to
poke out your eyes and upon pressing continue the other Lee brother pops up and
blocks the eye poke Three Stooges style.
Nearly every Skullmageddon line I’ve heard is hilarious and
charming. There’s also a reference to
Bimmy Lee that isn’t to be missed.
Sadly I haven’t had the chance to play the game with anyone
else. This is a two-player experience
for sure and as of now there’s no online co-op. Fret not though a patch is “coming soon” that will add online
co-op to the game. I will make sure to
cover the online co-op when it’s available.
I’m really looking forward to teaming up with Mitch and punching dudes.
Ultimately I had a lot of fun with this title. It took me a while to get there but I’m glad
I did. For ten bucks I’d say it’s worth
a shot if you’re a big fan of side scrolling brawlers.
Platform Xbla/PSN
Developer
Way Forward
Publisher Majesco
Price $9.99
Recommended?
Yes
Cherry Tree High Comedy Club
By: James Kaiser
Cherry Tree High Comedy Club has you playing as Miley
Verisse who has her sights set on gathering enough members to open up her own
high school comedy club. She only has
about a month to convince enough students to join or her opportunity to open
one up will go up in flames. The game
plays like a mixture of visual novel and point and click adventure games
although you will not need a mouse as it plays with the keyboard only.
There are a total of six members you can recruit but you
only need to convince two to beat the game. Once you have beaten the game you
can carry over your stats and knowledge of the other people, which helps you
beat your previous score, and to also get the perfect ending which requires you
to recruit all six people. So the
re-playability is quite high in this game.
Each day of the game consists of three stages, morning,
afternoon and night. The morning stages
normally has you spending time at school
but on weekends and school holidays the mornings have you
socializing. The afternoons also have
you socializing in which you can do a variety of things like talking to the
people you are trying to get to join your club, earning money by doing some
work and leveling up your conversational skills by going to places like the
cinema or the gaming arcade to name a few.
The nighttime stage has you stuck in your own home due to having a
curfew. What you can do during the
nighttime stage is watch a movie that levels up your conversation skills and
depending what’s on the TV it will level up a skill based on the genre of the
show.
You can also choose to read a book to level up but unlike
the TV you can choose the subject you want to level up on. Downside to this is
that you have to buy the books with the money you earn. You can also choose to call a friend to help
make your relationship better but you can only call them when they feel safe
enough to give you their number. There
are also the options to do some homework and make jewelry. Doing homework feels a bit useless in this
game as you get nothing from it and making some lovely jewelry will help you
earn some cold hard cash.
The game is also quite short with an average play through
going for about 2 –3 hours but by going through the game multiple times to get
the perfect ending takes around 6 – 8 hours.
I had no idea what the skills did at first but I found out the hard way
that the skills help you get your targets to like you a lot quicker.
Graphics are quite well made and the artwork is very cute
with a moe look that may put off some people as it would appear as annoying looking
to them. There is a little bit of
laziness when the character portraits switch to the other side of the screen as
the portraits are just mirrored making everything about them look weird. What I mean by that is that you see wording
on clothing that are all reversed although this is just me being nit-picky and
most likely won't annoy anyone other than me.
Characters in Cherry Tree High Comedy Club were very
likeable although a tad bit generic with predictable personalities. This is not as bad as I make it out to be
however this may be frustrating to some of the more experienced players of this
genre. I really enjoyed the music as it
was very up beat making me feel very energetic and overly excited.
There is one more nit picky thing I want to say before
wrapping this baby up. The game is
meant to be set in the USA however all the scenery looks like it is set in
Japan right down to the schools, cherry blossom parks and maiden shrines. They might as well just called it America
due to translation to make it seem homier but the game is obviously set in
Japan. This is the thing that annoys me
the most and makes me look like a whining weaboo by saying it.
While this game is fun I do see more experienced players of
this genre to not enjoy it as much as people who are new to this genre. Although I sure as all heck enjoyed this one
and I do recommend this one to the casual gamers who have yet to play a game
like this.
Platform: PC (Digital Download)
Developer: 773
Publisher: Capcom
Price: $7.99
Rating: PEGI 12+ (Bad Language)
Recommended: Yes
Metal Sonic Hyper-drive
By: James Kaiser
Sonic the Hedgehog Re-production cart Zone ACT 4 : Metal
Sonic Hyper-drive
So it's finally come down to this, another review of a Sonic
the Hedgehog re-production cartridge. Now I'm not going to be reviewing a
selection of these over three issues like I did last time as it's a bit too
soon to start doing that again. Heck, I
didn't want to review this game until Mondo Cool Monthly hit it's first
anniversary, which is a way away. Yes
the reason why I am reviewing this game so soon is because 6 games I had
planned on reviewing for this issue had to be pushed back due to some technical
difficulties. Those 6 games will still be reviewed in future issues (not saying
the what games are though).
I know that I could have done a review of a game that I had
on my review list which wasn't this one...But I couldn't hold in on what I have
got to say about this game any longer. So let's kick off this sudden
installment of this series with a hack that let's you play as Metal Sonic. This
is Metal Sonic Hyper-drive.
Metal Sonic Hyper-drive is a Sonic hack which has you not
only playing as Metal Sonic but also, Sonic the Hedgehog, Darkon, Sumari the
Adventurer and Kirby. Which is absolutely incredible to see a mixture of these
characters in a game like this. But how
on Earth do all these characters find themselves in this situation? Well...Our story involves Dr. Robotnik
capturing Sonic so no one could stop him from his evil plan of making a machine
that creates dimensional portals. Meanwhile back at Tails’ Workshop, Tails is
working on trying to rescue Sonic by building a Metal Sonic. Unlike the Metal
Sonic they have fought in Sonic CD, Tails creates this one to be nice and
warmhearted like Sonic. Although back at Robotnik's Egg Base Dr. Robotnik finds
himself in a pickle when his dimensional portal machine goes haywire and starts
dragging in heroes from other dimensions. The portals bring in, Darkon ( A Grim
Reaper looking dude. Which is actually the Mascot of the team who did this
hack.), Kirby (From the Kirby series), and Sumari( From a Chinese Famicom game
called Sumari). Who all join up with
Metal Sonic to take down Dr. Robotnik and restore everything to normal.
Each character has their own unique playing style so that
you have a new experience each time you play which adds a lot of
re-playability. The level designs look
very menacing and cluttered which did worry me a little when I first saw them.
However while playing them I had a lot of fun. Despite looking cluttered the
levels are actually designed to not slow you down so you can fly though them
without being paranoid. Unlike Sonic: The Lost Worlds which was a mess playing
through. (See issue 3 for review of the game)
One thing you will notice is that there are very little 1-up
boxes to be seen. While it seems like
that would make the game more challenging they did add a new box that has a big
“S” on it which gives you 50 rings. It is a nice thing to have but I'd rather
just have a 1-up box as getting 100 Rings is fairly easy to do and it makes the
game a bit easy. I found myself with 14 lives by the time I reached the third
world from hitting the S boxes alone.
The shields have also been altered to be more useful than what you would
normally be used to. Instead of just having one shield around you at a time you
can hoard them by collecting more while you have the shield activated. This
increases the hits you can take before you lose rings.
A problem I do have with the game is that they cut out all
the bonus stages during the main game. You can still jump in the ring when you
reach the end of the level with 50 rings but it will only start up the next
stage instead of taking you to a bonus stage.
The boss battles have actually been re-worked to be made
harder than what you would see in the official Sonic games although beating the
bosses may be easier or harder depending on which character you have picked.
Now you actually don't fight Dr. Robotnik but instead you fight his Egg-Robo
that appeared in Sonic & Knuckles. While it is cool to see Egg-Robo as a
boss it does frustrate me a little that I can't fight Dr. Robotnik.
Metal Sonic Hyper-drive also has a difficulty setting which
I found to be really original as I have yet to of seen one in a Sonic hack
other than this one. The 2 difficulties are “Normal” and “Extreme” which can be
picked straight off the main menu, which is very convenient. There is also
“Mini Game Mode” which is just the bonus stage you play when you finish a level
with 50 rings that greatly adds re-playability to the game. The music in Metal Sonic Hyper-drive is
borrowed from other games like, Sonic the Hedgehog, Castlevania and even some
16-bit remixes of the 3D Sonic games and they sound pretty good.
I did come across some glitches in the game but not as many
as I normally see in Sonic ROM hacks although they are still a pain to deal
with. One glitch I had was fighting Egg-Robo in a tunnel and getting stuck in a
wall which also launched me to an area that you shouldn’t be able to access. I
didn’t see any graphic flickering or screen tearing like you would see in a
bunch of these hacks.
OK it is time to see if I get something special when I
connect this to a Sonic & Knuckles cartridge. For those new readers out
there I do a thing where I connect the Sonic re-production cartridge to see if
it will accept it as an expansion pack. Like how you can attach Sonic 1 – 3
onto it (See MCM issues 1 – 3 to see how the other ones did). Did I get anything special out of connecting
Metal Sonic Hyper-drive to Sonic & Knuckles? Nope. All I got this time
around was just Sonic & Knuckles booting up as a stand-alone game. I wonder
if the next installment of this segment will bring a better result?
Overall I had a lot of fun with this one and I do recommend
that everyone should play this one. Although the topic of playing a downloaded
ROM may be unappealing to some readers so play at own risk.
Metal Sonic Hyper-drive
Platform: Genesis/ Megadrive
Developer: Darkon360
Publisher: Darkon360
Price: $40 - $60 (Reproduction Cartridge)
Recommended: Yes